Experiences
In Part 13 of the Loyalty 2.0 essay, I discussed various ideas for brands and their customers to exchange value via MuCo. In a sense, MuCo could enable a barter system – not linked to the products and services offered by brands, and delinked from the money being spent by customers. This barter system would help drive many actions that brands want done and power experiences customers want – both of which are not possible today because the entire focus is on driving transactions.
Brands miss out on the upstream (attention and data) and downstream (referrals and reviews). As I had written: “Attention is critical for everything else that follows. In a world of too much information, individuals can be lost; messages find it hard to get through; connections cannot be easily established. To instill loyalty, brands must solve the attention problem. This means building a pipe, a hotline to their customers … After attention comes data. Brands need to understand their customers better. While they can decode actions of individual customers on the website and app, the better approach is to simply ask customers and incentivise their actions (in this case, the data being provided voluntarily) … Revealing ourselves is both an opportunity to earn points and to ensure future communications are targeted for our particular tastes.”
Customers miss out on the softer experiences that could create a richer relationship with the brands. Think of these as the equivalent of “Community Chest” cards in Monopoly! As I had written: “[Mu Tokens could be used for] paying for unique and differentiated experiences on the three axes of access, ease and exclusivity. These are “priceless” in that brands (or influencers) are not “selling them”. For example, a bookstore can provide me early access to a book for some of my Mu tokens. So could the OTT platforms. A new electric car company could offer me a priority test drive. Artistes (creators) could offer priority access to their works in exchange for Mu tokens.”
In an essay on Velvet Rope Marketing (Part 2), I had written about three dimensions for providing differentiated experiences for Best customers – exclusivity, ease and access:
Exclusivity
- Get premium samples free – from wishlist and new launches
- Get a special page designed based on preferences – likes, new season, offers
- Get notifications on topics of interest
- Participate in product co-development
- Cancel tickets or orders without loss
Ease
- Pre-book a slot based on visit patterns, etc; get an assigned concierge
- Get free exchange opportunities
- Pick their own seats in advance (flight, theatre etc.)
- Order service/product before arriving on-premise
- Preferential treatment from customer service; first-in-line always
Access
- Get invited to media events celebrating the brand’s loyal customers, to get first-look at products
- First opportunity to book an order for limited edition apparel
- Offers for orders similar to previous purchases
- An earlier opportunity to buy tickets for upcoming events
Similar ideas could be used to power Loyalty 2.0 experiences which can only be unlocked by Mu tokens, thus demonstrating the value and utility of Mu tokens. Ideally, these should be costless for a brand and priceless for a customer.