Allen Taylor on the 4 pillars to Web3 content monetisation: Rewards, NFTs, DAOs, Social Tokens. On Rewards: “On platforms like Hive, Minds, and some others, content creators earn through rewards. Rewards are either earned by upvotes, tips, or some combination of rewards and tips. While there are problems associated with this create2earn model, it is popular and simple to implement.”
Scott Galloway: “The most important factor in determining a person’s future is when and where they are born. Each of us, born into any other situation, would experience a different outcome. Just as the market trumps individual performance, so does circumstance. I likely would not be an entrepreneur or an academic had I been born in South Sudan. If I’d been born in 1920s Germany, I’d likely have been a Nazi who perished on a Russian field. This isn’t just true across continents and centuries — it’s also evident at a micro level. Being born one year earlier or later can make a big difference.”
WSJ: “Electrons are the most elementary of elementary particles. In fundamental physics they appear as structureless points where definite amounts of mass, electric charge, and angular momentum (or “spin”) reside. From that meager description, the stringent rules of quantum mechanics and relativity produce the splendid building block that dominates chemistry and—of course—electronics. Not long ago, the outrageous idea that electrons, when injected into the right sort of material, would break into other objects seemed as far-fetched to most right-thinking physicists as the idea that the Earth moves seemed to sober natural philosophers in the time of Copernicus. Yet the Earth moves—and electrons do break apart. That shocking possibility emerged in the 1980s, in studies of an exotic state of matter known as the fractional quantum Hall effect. This effect occurs when extremely pure, thin layers of the right semiconductors, embedded within the right insulators, are subjected to extremely high magnetic fields at extremely low temperatures.”
HBR: “Generative AI tools can solve an important challenge faced in idea contests: combining or merging a large number of ideas to produce much stronger ones. Our research and our experience working with companies, academic institutions, governments, and militaries on hundreds of innovation efforts—some with and some without the use of generative AI—have demonstrated that this technology can help organizations overcome these challenges. It can augment the creativity of employees and customers and help them generate and identify novel ideas—and improve the quality of raw ideas.”
Joanna Grover: “Functional Imagery Training…was born from research on addiction, specifically what’s called the “elaborated intrusion theory,” which focuses on the role of intrusive thoughts in addictive behaviors. This theory suggests that cravings and intrusive thoughts about substance use or unhealthy behaviors can disrupt self-control and increase the likelihood of relapse. FIT works by helping individuals develop alternative mental images to counteract the intrusive thoughts, and build themselves a more positive narrative. The approach was unlike my previous training in cognitive behavioral change, which, as the name implies, focuses on cognitions—that is, thoughts and self-talk. For example, on a cold, rainy morning when you’d rather hit the snooze button, it means using self-talk (“This is the healthier choice, You’ll feel much better if you get up and run, etc.”) to convince yourself to get out of bed and lace up your sneakers. FIT rests on the same foundation but takes it a step further by simultaneously using multisensory imagery. That is, you focus not only on thoughts but on sensations as well. It goes something like this: When your alarm goes off and you see the weather outside, imagine the patter of the rain, the cool breeze on your face, the sound of your footsteps hitting the pavement, your muscles working as you run, the taste of sweat on your lips, and how good it feels to have finished a morning run. Finally, imagine your warm shower afterward. That feeling of immersive accomplishment and reward makes it harder to hit snooze.”