NYTimes: “Today Nvidia is the unrivaled A.I. chip king and one of the most valuable corporations in the world, while Intel, once the semiconductor superpower, is reeling and getting no lift from the A.I. gold rush. Nvidia’s stock market value, for years a fraction of Intel’s, is now more than $3 trillion, roughly 30 times that of the struggling Silicon Valley icon, which has fallen below $100 billion…The story of how Intel, which recently cut 15,000 jobs, got left behind in A.I. is representative of the broader challenges the company now faces. There were opportunities missed, wayward decisions and poor execution, according to interviews with more than two dozen former Intel managers, board directors and industry analysts. The trail of missteps was a byproduct of a corporate culture born of decades of success and high profits, going back to the 1980s, when Intel’s chips and Microsoft’s software became the twin engines of the fast-growing personal computer industry.”
WSJ: “Companies are connecting large language models to their data with a technique known as retrieval-augmented generation, or RAG. It is an obscure term, but at heart the idea is fairly straightforward: Retrieve a company’s data and use it to augment the work of generative AI…If a company creates an AI-based call-center agent, on the other hand, it will use RAG technology to import the processes, procedures and data used by human agents or operators. The agent’s large language model extracts its answers from that data…Once in place, however, these systems can open up a range of uses that go beyond call-center agents and other now-familiar enterprise AI applications such as writing software code.”
Arnold Kling on his conversation with John Samples: “Facebook saw TikTok as a threat. Facebook’s assumption was that you would want your posts to be seen by friends and family. TikTok assumed that you wanted to be followed by strangers. Facebook felt that it had to compete with TikTok, which meant enabling people to use its service to send messages to strangers. As people used that service to send political messages, this created a lot of dissatisfaction. More recently, by changing the feed algorithm to cut back on political content, Facebook was able to calm things down a bit.”
FT: “In Factorio, from the Czech developer Wube Software, you have crash-landed on an alien planet and your task is to build a rocket so you can escape. This entails single-handedly restaging the Industrial Revolution, from breaking up rocks for crude stone furnaces to refining oil into rocket fuel…The game, which has sold about four million copies over the past eight years, and released its first expansion pack last week, has been nicknamed Cracktorio for its addictiveness. What makes this all the more remarkable is that Factorio makes so little effort to seduce you. It’s a dour and fiddly experience, with graphics that look 20 years old, where taking a shortcut is always punished down the line and in which, if you want to excel, you will spend at least part of your time calculating ratios.”
WSJ: “On “The Rest Is History,” the world’s most popular history podcast, hosts Tom Holland and Dominic Sandbrook ask some surprising questions. Was the Roman historian Tacitus woke? Is Louis XVI’s bad reputation unfair? Was World War I partly caused by the German Kaiser’s anger at being ridiculed for wearing the wrong shoes at a yacht party? History professors struggle to get students excited about the past. Yet at a recent live show in London, Holland and Sandbrook drew a raucous Gen Z audience with a rock-concert vibe. “The Rest Is History” podcast gets 11 million downloads a month and 1.2 million monthly YouTube views, and seven out of 10 listeners are under 40. People familiar with the show say that it has over 45,000 paying subscribers, who, along with advertising, make it possible for each host to earn nearly $100,000 a month.”